![]() The Google Code site provides considerable utilities for oversight. Developers are expected to exercise their initiative and help out wherever needed. While certain project members have areas of expertise, there is little in the way of strict responsibility and ownership. ![]() ![]() We are a very laid back group of developers. Maintaining optimal talent, gear, and default action priority lists is a huge task and requires virtually zero C++ knowledge. While C++ expertise is certainly helpful, we have several key members with limited coding experience. We are always looking for new contributors. The SimulationCraft team is comprised of volunteer developers from all over the world. SimulationCraft allows raid/party creation of arbitrary size, generating detailed charts and reports for both individual and raid performance. The goal of this simulator is to close the accuracy gap while maintaining a performance level high enough to calculate relative stat weights to aid gear selection. It is a multi-player event driven simulator written in C++ that models player character damage-per-second in various raiding scenarios. SimulationCraft-SWTOR is a tool to explore combat mechanics in the popular MMO RPG Star Wars: The Old Republic (tm), originally created for the MMO RPG World of Warcraft (tm).
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